- Getting ready to find the magic idol
- We’ve been given healing potions by someone working for the baron
- We’ve been given a detailed map
- We’ve been given some magic glasses which they think are necessary to be able to find the tower
- The tower used to be run by a group of wizards
- The wizards have collected powerful magic items and keep them stored in the tower.
- We wake up in the morning and the Baron has left us some horses
- We camp on the road on the first night
- During watch
- Mostly uneventful
- Forber catches someone sort of watching us and then just scurries off after noticing Forber seeing him
- We arrive at the area where the tower is
- Forber puts on the glasses
- After exploring a bit, he sees the tower
- The Tower
- It is wonky looking
- Quite tall
- Very juxtaposed against calm environment otherwise
- Tower surrounded by the fog in a way that is incongruous with the calm, nice day and the calm surrounding forest
- To us, it looks like a very forested, untouched area
- Upon careful looking
- To me, it seems to be an illusion is covering something
- Familiar based on background
- Forber and Wang are going to sneak up close to the tower
- Fober has cast his spell that let’s him communicate mentally with me
- Me, Wang, and Thranley are tying up the horses and waiting
- We all approach the tower
- It takes awhile because there is some spell causing fear
- We just see a bunch of stones
- Forber sees a dark stone tower
- There’s an arch with some ruins
- Moss covered
- Plinth in the middle
- Sunlight coming in but darkened by fog
- There plinth has a fist with a gem in hand
- We all step forward
- Forber: Run into an invisible barrier
- We can enter
- Forber takes off the glasses
- he can then come in the tower
- After entering the tower, Forber can take the glasses of and see the room
- On the wall
- Glyphs
- Diamond
- Knight
- Hand
- Wyvern/Dragon
- We touch the hand symbols and the hand opens and the gem falls
- The walls seal sealing us
- A hole in the ceiling 15ft up
- I toss Wang up into the next level
- Second Floor
- The room is open to the environment with a floating ceiling
- A set of 3 statues of demons engaged in combat
- One with a long snout with a flail with a gem
- The first demon is being rushed by another bald one with snarling fangs and it has a bright orange and red colored flame
- Third demon has three eyes and a single giant
- Has a triple forked trident with a space for gem
- Twelve pointed star on the floor
- We all make our way up by climbing
- We place the gem in the slot and the demons move closer together and they are each holding up the gem
- We shine light on each gem
- Only the yellow on responds and gets very bright
- Fire on the red gem and it pings to life
- Water on the blue gem and pings to life
- The twelve pointed star comes to life
- It’s a teleportation portal
- We all hold hands and jump into the teleportation portal
- Third room
- Very hot and dry
- Room is twice as wide
- Big circular glowing platform
- Grass on the ground around us
- Lifelike scenes/moving paintings on the wall
- Animated
- Skeletons
- Giant skeleton pulling a giant hammer
- Black sky above us with pillars of fire in the distance
- We notice movement on the wall and we see a great flaming stead
- Charging directly towards us
- The bard investigates
- It could be hells
- It could be the plane of fire
- Lorian sees something on the ceiling
- Something is carved on the ceiling
- Letters
- T, N, E, M, H, S, I, R, U, O, N
- The flaming stead hits the wall and is trying to get into the room
- I feed the horse and the horse calms down
- The nightmare scene crumbles
- The room starts to change and the room becomes calm and peaceful
- The walls seem to basically melt and the horse becomes white and is a unicorn
- The new scene is an eden like garden
- Door with a dragon door knob
- Fourth Room
- Door opens in
- Another room
- Large clear cube of ice
- Room is freezing cold
- We are on a 15ft high platform
- The floor seems to be ice
- Columns sticking up out of the floor
- I jump across the one of the platforms
- There is a joypad like lever
- We kill a couple of gelatinous cubes
- When frozen, they die easily
- One has the key in it
- At the top of the cliff
- Another twelve sided start that looks like a portal
- Portal springs to life
- Fifth room
- Well-lit gray room
- 40square feet across
- 15ft high ceiling
- 6 doors in the center of the room
- Numbered 1-6
- Letters on the stone back of each door
- 1 - N
- 2 - E
- 3 - E
- 4 - _
- 5 - V
- 6 - S
- Another door behind us against the wall
- When we open two doors that equal total of 7
- A new space opens behind them
- There’s a boulder field back there
- Sixth Room
- In a huge space that looks like a large battlefield
- No ceiling
- Open clear starry night
- Small stone plinth
- large golden key
- Elevated platform far away that is glowing
- We pick up the key and it causes a beholder kin to appear
- We mostly just run and get out of the room
- Thrainly goes backwards through the previous
- Seventh Room
- I roll a nat 20 and see a string ZZZZZ’s
- We are contemplating whether to take a rest
- We’re going to long rest
- Then we know to count the sheep