Session Summary
They party is cautious in their interactions with one another but decide to travel together to Green Manor to help with a task. Travel to the green manor is uneventful, but then we arrive at a manor that is partly in the Fae realm. We are engaged by the Baroness of Green Manor to re-capture her pets, which turn out to be full of random magic and cause the party no end of trouble.
Key Lore/Important Info
Loot
Encounters and Interactions
The Inn in Trevex
- Everyone is a bit uneasy with one another and feeling one another out. There are some tensions and distrust.
- Manchineel ascertains that Cosimo is a warlock in disguise, and the others all seem to have hidden secrets. It is unclear what brought them all to the shared dream.
- Manchineel reveals that he has signed a contract to provide aid and seeks out who the leader of the group is, revealing that there is in fact, no unified party.
Green Manor
- Green Manor is a strange manor, partly in the Fae Realm. When we knock on the door we are greeted by the butler of the manor who engages us on behalf of the Baroness of Green Manor who is in hysterics over her escaped pets, 8 small, very pretty, rainbow-colored racoons. The butler leads us to the courtyard where racoons have escaped. We attempt to capture them as they cause magical chaos, climbing trees, causing ice storms, turning invisible. Ultimately we corral them into a cage and seek out our reward.
- The Butler presents us with a package, The Box with a letter inside.